Current and Past Game Research and Development Projects
The Places You'll Go
In The Places You'll Go, you play the part of a wise (or unwise) career counselor who leads ambitious young people to their dream (nightmare?) career. Based on a vast and meticulously analyzed database of career outcomes, job characteristics and student desires and abilities, TPYG helps players more strategically plan their career trajectory in college and beyond.
The Barons is baseball simulation in which the player acts as the manager of a baseball team and leads his/her team to victory as each game and each season unwinds. The Barons focuses exclusively on players and teams from the Negro Leagues in segregated America of the pre-1960's. Baseball historian Bob May serves as a project advisor to ensure historical and statistical accuracy.
Jacob Brown Coaches a Young Player
Graduate student and lead Burnie game developer Jacob Brown instructs a young player how to play the game.
Burnie is a motion-based game that encourages children with cerebral palsy to perform their physical therapy exercises more often and more accurately. The game was designed in collaboration with physicians at the Peyton Manning Children's Hospital. In Burnie, the player stands in front of the Kinect camera to control his or her onscreen avatar - a little bird named Burnie. The player flaps his or her hands - like a bird - to make Burnie careen through the game world.
For instructions see: http://vimeo.com/62030237
MAEGUS, or Measuring Alternative Energy Generation via Unity Simulation, is an educational game designed to teach players the science and technology that drives energy production. Players take on the role of a city planner who is tasked with creating a wind and solar park to supplement their city's power needs. The game uses accurate physics modeling and is designed to implement best practices in information visualization.
For instructions see: https://www.youtube.com/watch?v=YIceD_jHKWU
Ink is a serious game for learning the Chinese (Mandarin) language. Players can write characters, chat with NPCs and enjoy a fantastic adventure. The game's main goal is to make the language learning process fun and exciting. Project lead designer and developer Gabriel Culbertson will be conducting a round of testing very soon. To volunteer as a tester please contact him directly at gculber at purdue edu (email address obfuscated to thwart spammers!).
Shadow Play Preservation
The ancient Chinese performing tradition known as Shadow Play dates back to the Han Dynasty (202 BC - 220 AD). Unfortunately the tradition is in danger of dying out, as cultural evolution and modernity has drawn potential new adherents to other, newer creative outlets. Only a small and decreasing number of old shadow play masters still exist. The goals of this project are to: archive the knowledge of the old masters, re-interpret the tradition using video game technology (Kinect) to evolve the art toward modern tastes, and attract the interest of the next generation of young Chinese students.
Oculus and Hydra
This user is receiving visual input via the Oculus Rift head-mounted display and controlling the application using the twin Razer Hydra motion-sensing controllers.
International Space Station Simulator
The ISS Simulator uses the Oculus Rift virtual reality headset and Razer Hydra motion controllers to recreate life aboard the International Space Station. Players naviagate the virtual station in microgravity while performing tasks based upon those conducted by real astronauts on the station. Tasks are structured into a game framework in order to maximimize player engagement and to foster further interest in space travel.